If this doesn't get your heart racing then I just don't know what to say. It's unexpected, yet I still ended up loving it. Playing Project Cars 3 is like taking in whatever's in your front drive for a basic fix, only for the mechanics to go overboard and throw in some underfloor lighting and swapping out the rear seats for a pair of subwoofers. It's such a fundamental fix that its importance can't really be overstated, but before getting carried away I should probably tell you about what's gone on elsewhere, because it's quite something. These things are a pleasure to drive rather than a pain. How it goes about that might not be to everyone's taste - Project Car 3's generous cast of automobiles are overstated things with a tendency towards oversteer that can be quickly and easily caught by a handful of opposite lock - but having spent so much time with past games tinkering with deadzones and sensitivity options it's most certainly to mine. It's still every bit as funky, in its own way, but the first thing you'll need to know is that Project Cars 3 properly addresses the inconsistent handling that's blighted the series from its inception.
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